01
Bidding
How many tricks is your hand worth?
- First count the tricks you can't avoid: the ace of trumps always wins, and the highest trumps often do.
- The fewer cards dealt, the more often the high cards are left in the deck. With 3 players and 3 cards, a particular card you can't see is dealt only 1 time in 8.
- An ace in a suit other than trump isn't safe when you hold few cards: players are often void in a suit and can trump it. With 4 players and 3 cards, someone can trump your ace about 2 times in 3.
- Small trumps become tricks when a suit you don't have is led.
- Make your bid: making 3 scores 13 points and making 2 scores 12. Bid the number you're most likely to take.
- Making 0 scores only 5 points, making 1 scores 11. If you're torn between 0 and 1, bid 1, unless 0 is more than twice as likely.
02
Trumps
When should the trumps come out?
- The ace of trumps always wins a trick, and you can't get rid of it. The same goes for the highest trump left.
- If you have the highest trumps, lead them first. Then the others must play their trumps before they can trump your aces.
- Don't lead a small trump: it gets beaten. Save it until a suit comes that you don't have.
- When you trump, use the smallest trump that wins.
- Whoever wins a trick starts the next one. Take your sure trick when you have a safe card to lead afterwards.
03
One-card rounds
Guess your own card from the others'.
- You can see all the others' cards, but not your own. Your card is one of those you can't see.
- Count how many of the cards you could have would win. Bid 1 if it's more than 1 in 3. With "0 tricks gives 10 points", the line is about 1 in 2.
- If someone else has the ace of trumps, you can't win. Look at the face-up card too: if it's the ace, the king of trumps is the highest.
- Whoever starts decides the suit. If you start and nobody shows a trump, you often win.
- If someone else starts, you only win with a trump or a higher card in the suit that was led.
- If someone else shows a trump, it beats every card that isn't a trump, however small it is.
04
Void
What do you discard when you can't follow suit?
- Void means you don't have the suit that was led. Then you may play any card, trumps included.
- Need tricks? Trump it, and use the smallest trump that wins.
- Have your tricks? Then don't trump. Discard your most dangerous card: a high card that could otherwise win later.
- Discard the last card of a short suit. Then you're void in that suit too and can trump it later.
- Has someone else already trumped higher than you can? Then it's a safe moment to get rid of a small trump.
05
Fight and Creeper
Use the bids while you play.
- Look at the total when the bids are shown. If it's more than the number of tricks, it's a Fight for the tricks. If it's less, it's a Creeper.
- Creeper: there are tricks left over that nobody wants. If you have your tricks, get rid of your high cards early, while others win over them.
- Fight for the tricks: there aren't enough tricks for everyone. Take your tricks early, before your aces get trumped.
- Keep an eye on who still needs tricks: they'll trump your aces if they can. Whoever bid 0 tries to avoid every trick.
- If you play last, you can see the whole trick: win with the smallest card that wins, or play just under.
06
Challenges
Take your tricks at the right moment.
- Make a plan before you play your first card: where will your tricks come from, and which cards must lose?
- Creeper: take your tricks early, while the others can still follow suit, and get rid of the high cards afterwards.
- Fight for the tricks: let the others fight. Keep track of which high cards have fallen, and take your trick when it's safe, for example when you play last.
- A king becomes a sure trick once the ace has fallen. Keep watch, and play it as soon as it's the highest in its suit.
- Count the trumps: once the high trumps have fallen, even a small trump can be the highest.
- If you start, you choose the suit. Use it to cash your sure tricks before anyone becomes void.
- If you win a trick, you have to start the next one. If you only have dangerous cards left, let the others win.